MCP Tic Tac Toe

Play Tic Tac Toe against an AI opponent using this MCP server.
Author:@tomholford
Updated at:

Gaming

MCP Tic-Tac-Toe

A Model Context Protocol (MCP) server that enables AI assistants to play tic-tac-toe through standardized tool interfaces. Perfect for demonstrating AI-human collaboration and MCP integration.

mcp-tic-tac-toe screenshot

Overview

This project implements a complete tic-tac-toe game as an MCP server, allowing AI assistants like Claude to:

  • Create and manage multiple game sessions
  • Make strategic moves and analyze positions
  • Provide game commentary and suggestions
  • Play against humans or other AIs

Quick Start

Prerequisites

  • Go 1.19+ installed
  • Claude Code or other MCP-compatible client

Installation

git clone https://github.com/tomholford/mcp-tic-tac-toe
cd mcp-tic-tac-toe
go mod tidy
go build -o bin/server cmd/server.go

Basic Usage

# Start MCP server (stdio transport)
./bin/server

# Or specify transport method
./bin/server -transport=sse -addr=:8080

MCP Configuration

Claude Code Setup

  1. Build the server:

    go build -o bin/server cmd/server.go
    
  2. Add to your MCP configuration:

    Create or edit your MCP configuration file:

    # For macOS/Linux
    ~/.config/claude-code/mcp_servers.json
    
    # For Windows  
    %APPDATA%\claude-code\mcp_servers.json
    
  3. Add the server configuration:

    {
      "mcpServers": {
        "tic-tac-toe": {
          "command": "/full/path/to/mcp-tic-tac-toe/bin/server",
          "args": ["-transport=stdio"],
          "env": {}
        }
      }
    }
    
  4. Restart Claude Code and the tic-tac-toe tools will be available. c

Claude Desktop

"tic-tac-toe": {
  "command": "/full/path/to/mcp-tic-tac-toe/bin/server",
  "args": [""]
}

Available MCP Tools

The server exposes 8 tools for complete game management:

Game Management

  • new_game - Create a new tic-tac-toe game

    • Optional: game_id (string) - Custom game identifier
    • Returns: Game ID, starting player, initial board
  • list_games - Show all active game sessions

    • Returns: List of active game IDs
  • reset_game - Reset a game to initial state

    • Required: game_id (string)
    • Returns: Confirmation and fresh board

Gameplay

  • make_move - Execute a move on the board

    • Required: game_id (string), position (A1-C3), player (X/O)
    • Returns: Updated board, game status, next player
  • get_board - Get current board state

    • Required: game_id (string)
    • Returns: Board display, current player, move count
  • get_available_moves - List all valid moves

    • Required: game_id (string)
    • Returns: Available positions for current player

Analysis

  • get_status - Check game status and winner

    • Required: game_id (string)
    • Returns: Game status (ongoing/won/draw), winner if applicable
  • analyze_position - Get strategic analysis

    • Required: game_id (string)
    • Returns: Position analysis and board state

Usage Examples

Start a New Game

AI: Use the new_game tool
โ†’ New game created with ID: game-a1b2c3d4
  Starting player: X
  Initial board:
    A B C
  1 ยท ยท ยท
  2 ยท ยท ยท  
  3 ยท ยท ยท

Make Strategic Moves

Human: I'll take the center
AI: Use make_move tool with {"game_id": "game-a1b2c3d4", "position": "B2", "player": "X"}

AI: Let me analyze the position first
AI: Use analyze_position tool โ†’ Shows current state and opportunities

AI: I'll take a corner for strategic advantage  
AI: Use make_move tool with {"game_id": "game-a1b2c3d4", "position": "A1", "player": "O"}

Get Game Status

AI: Use get_status tool โ†’ Game Status: Ongoing, Current player: X, Move count: 2
AI: Use get_available_moves tool โ†’ Available moves (7): A2, A3, B1, B3, C1, C2, C3

Transport Options

The server supports three transport methods:

1. Stdio (Default)

Best for local MCP clients like Claude Code:

./bin/server -transport=stdio

2. Server-Sent Events (SSE)

For web applications and real-time updates:

./bin/server -transport=sse -addr=:8080

3. Streamable HTTP

For traditional HTTP integrations:

./bin/server -transport=http -addr=:8080

Development

Project Structure

mcp-tic-tac-toe/
โ”œโ”€โ”€ cmd/
โ”‚   โ”œโ”€โ”€ server.go          # MCP server main entry point
โ”‚   โ””โ”€โ”€ demo.go            # Game logic demonstration  
โ”œโ”€โ”€ game/                  # Core tic-tac-toe logic
โ”‚   โ”œโ”€โ”€ types.go           # Game data structures
โ”‚   โ”œโ”€โ”€ engine.go          # Game rules and validation
โ”‚   โ””โ”€โ”€ engine_test.go     # Game logic tests
โ”œโ”€โ”€ server/                # MCP server implementation  
โ”‚   โ”œโ”€โ”€ server.go          # MCP server setup and tools
โ”‚   โ”œโ”€โ”€ handlers.go        # Tool request handlers
โ”‚   โ””โ”€โ”€ server_test.go     # MCP integration tests
โ””โ”€โ”€ bin/                   # Built executables

Running Tests

# Test all packages
go test ./game ./server -v

# Test specific functionality
go test ./game -run TestWinConditions
go test ./server -run TestMakeMoveTool

Building from Source

# Build server
go build -o bin/server cmd/server.go

# Build demo
go build -o bin/demo cmd/demo.go

# Run demo (no MCP required)
./bin/demo

Resources

MCP Index is your go-to directory for Model Context Protocol servers. Discover and integrate powerful MCP solutions to enhance AI applications like Claude, Cursor, and Cline. Find official and community servers with integration guides and compatibility details.
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